Playing Video Games As a Consumption Experience

Conceptualizing the consumption experience in the context of video games requires connecting multiple lines of research across several disciplines. The main theoretical contribution is the inclusion of a more holistic view, where the possible influences of the devices used to consume the game content are also considered.



Citation:

Henri Kemppi (2015) ,"Playing Video Games As a Consumption Experience", in NA - Advances in Consumer Research Volume 43, eds. Kristin Diehl , Carolyn Yoon, and , Duluth, MN : Association for Consumer Research, Pages: 792-792.

Authors

Henri Kemppi, University of Turku, Finland



Volume

NA - Advances in Consumer Research Volume 43 | 2015



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