Mitigating the Negative Effects of Violent Video Game: a Perceived Invulnerability Explanation

This research draws on the information processing literature to explain why some video gaming elements (e.g., life-saving potions) but not others (e.g., death) may heightened consumer’s perceived invulnerability, which in turn increases their intention to engage in various adventurous consumption (e.g., speed dating) in the real world.



Citation:

Calvin Lam and Felix Tang (2012) ,"Mitigating the Negative Effects of Violent Video Game: a Perceived Invulnerability Explanation", in AP - Asia-Pacific Advances in Consumer Research Volume 10, eds. , , and , Duluth, MN : Association for Consumer Research, Pages: 135-137.

Authors

Calvin Lam, Hang Seng Management College, China
Felix Tang, Hang Seng Management College, China



Volume

AP - Asia-Pacific Advances in Consumer Research Volume 10 | 2012



Share Proceeding

Featured papers

See More

Featured

P12. Disclosure of Project Risk in Crowdfunding

Jooyoung Park, Peking University
KEONGTAE KIM, Chinese University of Hong Kong, China

Read More

Featured

J15. The Deliberation Effect on the Judgment and Choice of Anthropomorphized Products

Juliana M. Batista, EAESP Fundação Getúlio Vargas
Jose Mauro C. Hernandez, Centro Universitário FEI

Read More

Featured

How Awe Might Be Awesome: The Role of Awe in Consumers’ Food Consumption and Perceptions of Misshapen Produce

Begum Oz, University of Massachusetts, USA
Elizabeth Miller, University of Massachusetts, USA

Read More

Engage with Us

Becoming an Association for Consumer Research member is simple. Membership in ACR is relatively inexpensive, but brings significant benefits to its members.