A Boy’S Own View of Gameworld – Realworld: Keeping the Boundaries Intact.

A Phenomenological, in-depth study of how 32 middle class suburban adolescent and teenage boys experience video and computer games is presented. Social aspects of gaming and the motives of the players are discussed. How violence, realism and morality are ‘managed’ within the gaming context are also studied. Types of players (Downing 2009) are identified, the possibility of spillage of game-world emotions into the real world is examined and implications for Public policy are suggested.


Teresa Davis (2011) ,"A Boy’S Own View of Gameworld – Realworld: Keeping the Boundaries Intact.", in AP - Asia-Pacific Advances in Consumer Research Volume 9, eds. Zhihong Yi, Jing Jian Xiao, and June Cotte and Linda Price, Duluth, MN : Association for Consumer Research, Pages: .


Teresa Davis, University of Sydney, Australia


AP - Asia-Pacific Advances in Consumer Research Volume 9 | 2011

Share Proceeding

Featured papers

See More


E13. Rooting for Rocky or Apollo? Underdog Narratives and Crowdfunding Success

Hua (Meg) Meng, Longwood University, USA
César Zamudio, Kent State University, USA
Yiru Wang, Kent State University, USA

Read More


Secrecy Prompts Nonconformity-Avoidance in Consumption Choice

DONGJIN HE, Hong Kong Polytechic University
Yuwei Jiang, Hong Kong Polytechic University
Gerald J. Gorn, Hong Kong Polytechic University

Read More


Making the Wait Worthwhile: Mental Accounting and the Effect of Waiting in Line on Consumption

Chris Hydock, Georgetown University, USA
Sezer Ulku, Georgetown University, USA
Shiliang Cui, Georgetown University, USA

Read More

Engage with Us

Becoming an Association for Consumer Research member is simple. Membership in ACR is relatively inexpensive, but brings significant benefits to its members.