A Boy’S Own View of Gameworld – Realworld: Keeping the Boundaries Intact.

A Phenomenological, in-depth study of how 32 middle class suburban adolescent and teenage boys experience video and computer games is presented. Social aspects of gaming and the motives of the players are discussed. How violence, realism and morality are ‘managed’ within the gaming context are also studied. Types of players (Downing 2009) are identified, the possibility of spillage of game-world emotions into the real world is examined and implications for Public policy are suggested.



Citation:

Teresa Davis (2011) ,"A Boy’S Own View of Gameworld – Realworld: Keeping the Boundaries Intact.", in AP - Asia-Pacific Advances in Consumer Research Volume 9, eds. Zhihong Yi, Jing Jian Xiao, and June Cotte and Linda Price, Duluth, MN : Association for Consumer Research, Pages: .

Authors

Teresa Davis, University of Sydney, Australia



Volume

AP - Asia-Pacific Advances in Consumer Research Volume 9 | 2011



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