A Boy’S Own View of Gameworld – Realworld: Keeping the Boundaries Intact.

A Phenomenological, in-depth study of how 32 middle class suburban adolescent and teenage boys experience video and computer games is presented. Social aspects of gaming and the motives of the players are discussed. How violence, realism and morality are ‘managed’ within the gaming context are also studied. Types of players (Downing 2009) are identified, the possibility of spillage of game-world emotions into the real world is examined and implications for Public policy are suggested.



Citation:

Teresa Davis (2011) ,"A Boy’S Own View of Gameworld – Realworld: Keeping the Boundaries Intact.", in AP - Asia-Pacific Advances in Consumer Research Volume 9, eds. Zhihong Yi, Jing Jian Xiao, and June Cotte and Linda Price, Duluth, MN : Association for Consumer Research, Pages: .

Authors

Teresa Davis, University of Sydney, Australia



Volume

AP - Asia-Pacific Advances in Consumer Research Volume 9 | 2011



Share Proceeding

Featured papers

See More

Featured

Surprise! The Positive Impact of Uncertainty on the Evaluation of Experiential Purchases

Iñigo Gallo, IESE Business School
LILY JAMPOL, Queen Mary University of London
Alberto Rampullo, IESE Business School
Thomas Gilovich, Cornell University, USA

Read More

Featured

Is All That Glitters Gold? The Effect of Product Surface Glossiness on Consumer Judgments

Jiaqi SONG, Hong Kong Polytechic University
Yuwei Jiang, Hong Kong Polytechic University
Gerald J. Gorn, Hong Kong Polytechic University

Read More

Featured

O2. The Streaking Star Effect: Why People Want Individual Winning Streaks to Continue More than Group Streaks

Jesse Walker, Cornell University, USA
Thomas Gilovich, Cornell University, USA

Read More

Engage with Us

Becoming an Association for Consumer Research member is simple. Membership in ACR is relatively inexpensive, but brings significant benefits to its members.