Excessive Online Gaming: Inside the Routine of an E-Sports Fanatic

Tania Veludo-de-Oliveira, Escola de Administração de Empresas de São Paulo da Fundação Getulio Vargas – FGV EAESP, Brazil
Thiago Rafael Ferreira Marques, SENAC, Brazil
Although playing digital games online is an enjoyable experience, literature reveals that playing online excessively, in extreme cases, may lead to symptoms commonly related to addiction, such as alienation from the real world, degradation of academic performance, loss of sense of Time, mood swings, and so on (Chiu, Lee & Huang, 2004). Therefore, there is a need to study the motivations that lead to excessive behavior with the aim to outline new strategies to prevent the abusive consumption of online games (Kuss & Griffiths, 2012). The objective of this videography is to identify these motivations and analyze how they interact in the context of competitive online games (e-sports). A series of in-depth interviews (20) was conducted with players of Dota 2 and Counter strike who closely follow the competitive scene of these games. It was observed that much of the players' experience is anchored in the social relations and friendship created within the game circle, and by the competitive

Trailer:


Full Movie:


*The links to films are provided as a service to our members. The films are not hosted by ACR and it does not endorse or make any other claims regarding the films’ contents. ACR cannot be held responsible for the content of these films or their copyright status. Any questions regarding these films should be addressed directly to films’ makers.